cpplab/app/gl1.cpp

74 lines
2 KiB
C++

#include <fstream>
#include <iostream>
#include <signal.h>
#include <sstream>
#include <stdlib.h>
#include <string>
#include "../src/opengl/IndexBuffer.h"
#include "../src/opengl/Renderer.h"
#include "../src/opengl/Shader.h"
#include "../src/opengl/VertexArray.h"
#include "../src/opengl/VertexBuffer.h"
#include "../src/opengl/utils.h"
const std::string SHADERS_PATH = "src/opengl/res/shaders/Basic.shader";
static void error_callback(int error, const char *description) {
fputs(description, stderr);
}
static void key_callback(GLFWwindow *window, int key, int scancode, int action,
int mods) {
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
int main(void) {
GLFWwindow *window;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window) {
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
LOG(glfwGetVersionString());
while (!glfwWindowShouldClose(window)) {
float ratio;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float)height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float)glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-0.6f, -0.4f, 0.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(0.6f, -0.4f, 0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.6f, 0.f);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}