#include #include #include #include #include #include #include "../src/opengl/IndexBuffer.h" #include "../src/opengl/Renderer.h" #include "../src/opengl/Shader.h" #include "../src/opengl/VertexArray.h" #include "../src/opengl/VertexBuffer.h" #include "../src/opengl/utils.h" const std::string SHADERS_PATH = "src/opengl/res/shaders/Basic.shader"; static void error_callback(int error, const char *description) { fputs(description, stderr); } static void key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } int main(void) { GLFWwindow *window; glfwSetErrorCallback(error_callback); if (!glfwInit()) exit(EXIT_FAILURE); window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); if (!window) { glfwTerminate(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(window); glfwSetKeyCallback(window, key_callback); int major, minor, revision; glfwGetVersion(&major, &minor, &revision); printf("Running against GLFW %i.%i.%i\n", major, minor, revision); LOG(glfwGetVersionString()); while (!glfwWindowShouldClose(window)) { float ratio; int width, height; glfwGetFramebufferSize(window, &width, &height); ratio = width / (float)height; glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef((float)glfwGetTime() * 50.f, 0.f, 0.f, 1.f); glBegin(GL_TRIANGLES); glColor3f(1.f, 0.f, 0.f); glVertex3f(-0.6f, -0.4f, 0.f); glColor3f(0.f, 1.f, 0.f); glVertex3f(0.6f, -0.4f, 0.f); glColor3f(0.f, 0.f, 1.f); glVertex3f(0.f, 0.6f, 0.f); glEnd(); glfwSwapBuffers(window); glfwPollEvents(); } glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); }