cpplab/src/opengl/Shader.h
2020-06-21 21:46:07 +01:00

33 lines
No EOL
736 B
C++

#pragma once
#include <string>
struct ShaderProgramSource
{
std::string VertexSource;
std::string FragmentSource;
};
/**
* Class to abstrac shaders
*/
class Shader
{
private:
unsigned int m_RendererID;
std::string m_FilePath;
ShaderProgramSource ParseShader(const std::string &filepath);
unsigned int CreateShader(const std::string &vertexShader, const std::string &fragmentShader);
unsigned int CompileShader(unsigned int type, const std::string &source);
unsigned int GetUniformLocation(const std::string &name);
public:
Shader(const std::string &filepath);
~Shader();
void Bind();
void Unbind();
//Set uniforms
void SetUniform4f(const std::string &name, float v0, float v1, float v2, float v3);
};