# GNU Make project makefile autogenerated by Premake ifndef config config=debug endif ifndef verbose SILENT = @ endif .PHONY: clean prebuild prelink ifeq ($(config),debug) RESCOMP = windres TARGETDIR = bin/Debug TARGET = $(TARGETDIR)/CppCmds OBJDIR = obj/Debug DEFINES += -DDEBUG -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ INCLUDES += -I/usr/lib/x86_64-linux-gnu/wx/include/gtk3-unicode-3.0 -I/usr/include/wx-3.0 FORCE_INCLUDE += ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES) ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -g ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -g ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) LIBS += -lwx_gtk3u_xrc-3.0 -lwx_gtk3u_html-3.0 -lwx_gtk3u_adv-3.0 -lwx_gtk3u_core-3.0 -lwx_baseu_xml-3.0 -lwx_baseu_net-3.0 -lwx_baseu-3.0 -lglfw3 LDDEPS += ALL_LDFLAGS += $(LDFLAGS) LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS) define PREBUILDCMDS endef define PRELINKCMDS endef define POSTBUILDCMDS endef all: prebuild prelink $(TARGET) @: endif ifeq ($(config),release) RESCOMP = windres TARGETDIR = bin/Release TARGET = $(TARGETDIR)/CppCmds OBJDIR = obj/Release DEFINES += -DNDEBUG -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ INCLUDES += -I/usr/lib/x86_64-linux-gnu/wx/include/gtk3-unicode-3.0 -I/usr/include/wx-3.0 FORCE_INCLUDE += ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES) ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -O2 ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -O2 ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES) LIBS += -lwx_gtk3u_xrc-3.0 -lwx_gtk3u_html-3.0 -lwx_gtk3u_adv-3.0 -lwx_gtk3u_core-3.0 -lwx_baseu_xml-3.0 -lwx_baseu_net-3.0 -lwx_baseu-3.0 -lglfw3 LDDEPS += ALL_LDFLAGS += $(LDFLAGS) -s LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS) define PREBUILDCMDS endef define PRELINKCMDS endef define POSTBUILDCMDS endef all: prebuild prelink $(TARGET) @: endif OBJECTS := \ $(OBJDIR)/complex.o \ $(OBJDIR)/complex1.o \ $(OBJDIR)/math.o \ $(OBJDIR)/math1.o \ $(OBJDIR)/avx2.o \ $(OBJDIR)/sse.o \ $(OBJDIR)/naive.o \ $(OBJDIR)/sse1.o \ $(OBJDIR)/gui1.o \ $(OBJDIR)/ex1.o \ $(OBJDIR)/ex2.o \ $(OBJDIR)/model.o \ $(OBJDIR)/volatile.o \ $(OBJDIR)/IndexBuffer.o \ $(OBJDIR)/Renderer.o \ $(OBJDIR)/Shader.o \ $(OBJDIR)/VertexArray.o \ $(OBJDIR)/VertexBuffer.o \ $(OBJDIR)/VertexBufferLayout.o \ $(OBJDIR)/gl1.o \ $(OBJDIR)/gl2.o \ $(OBJDIR)/gl3.o \ $(OBJDIR)/utils.o \ RESOURCES := \ CUSTOMFILES := \ SHELLTYPE := posix ifeq (.exe,$(findstring .exe,$(ComSpec))) SHELLTYPE := msdos endif $(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES) | $(TARGETDIR) @echo Linking CppCmds $(SILENT) $(LINKCMD) $(POSTBUILDCMDS) $(CUSTOMFILES): | $(OBJDIR) $(TARGETDIR): @echo Creating $(TARGETDIR) ifeq (posix,$(SHELLTYPE)) $(SILENT) mkdir -p $(TARGETDIR) else $(SILENT) mkdir $(subst /,\\,$(TARGETDIR)) endif $(OBJDIR): @echo Creating $(OBJDIR) ifeq (posix,$(SHELLTYPE)) $(SILENT) mkdir -p $(OBJDIR) else $(SILENT) mkdir $(subst /,\\,$(OBJDIR)) endif clean: @echo Cleaning CppCmds ifeq (posix,$(SHELLTYPE)) $(SILENT) rm -f $(TARGET) $(SILENT) rm -rf $(OBJDIR) else $(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET)) $(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR)) endif prebuild: $(PREBUILDCMDS) prelink: $(PRELINKCMDS) ifneq (,$(PCH)) $(OBJECTS): $(GCH) $(PCH) | $(OBJDIR) $(GCH): $(PCH) | $(OBJDIR) @echo $(notdir $<) $(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<" else $(OBJECTS): | $(OBJDIR) endif $(OBJDIR)/complex.o: src/bmath/complex.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/complex1.o: src/bmath/demos/complex.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/math.o: src/bmath/demos/math.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/math1.o: src/bmath/math.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/avx2.o: src/cpu/avx2.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/sse.o: src/cpu/demos/sse.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/naive.o: src/cpu/naive.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/sse1.o: src/cpu/sse.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/gui1.o: src/gui/gui1.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/ex1.o: src/misc/dec/ex1.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/ex2.o: src/misc/dec/ex2.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/model.o: src/misc/memory/model.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/volatile.o: src/misc/memory/volatile.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/IndexBuffer.o: src/opengl/IndexBuffer.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/Renderer.o: src/opengl/Renderer.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/Shader.o: src/opengl/Shader.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/VertexArray.o: src/opengl/VertexArray.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/VertexBuffer.o: src/opengl/VertexBuffer.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/VertexBufferLayout.o: src/opengl/VertexBufferLayout.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/gl1.o: src/opengl/gl1.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/gl2.o: src/opengl/gl2.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/gl3.o: src/opengl/gl3.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" $(OBJDIR)/utils.o: src/opengl/utils.cpp @echo $(notdir $<) $(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<" -include $(OBJECTS:%.o=%.d) ifneq (,$(PCH)) -include $(OBJDIR)/$(notdir $(PCH)).d endif