#include "../src/engine/math/vector3d.hpp" #include using namespace engine::math; using namespace std; int main() { vector3d v1 = vector3d(1, 2, 3); vector3d v2 = vector3d(3, 2, 1); vector3d v3 = vector3d(1, 1, 1); cout << v1 << endl; cout << v2 << endl; cout << v1 - v2 << endl; cout << -v1 << endl; cout << vector3d::Magnitude(v1) << endl; cout << vector3d::Normalize(v1) << endl; cout << vector3d::Magnitude(v3) << endl; cout << vector3d::Normalize(v3) << endl; }