Refactor for linux
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parent
9f5ce72356
commit
e052d73ff5
4 changed files with 46 additions and 45 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -13,4 +13,5 @@ _CPack_Packages
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CMakeCache.txt
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Makefile
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*.cmake
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build/
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build/
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lib
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@ -1,5 +1,5 @@
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project(cpplab)
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cmake_minimum_required(VERSION 3.17)
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cmake_minimum_required(VERSION 3.10)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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@ -18,4 +18,4 @@ set(CPACK_PACKAGE_CONTACT "Balhau")
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set(CPACK_GENERATOR "STGZ;TGZ;TZ;DEB")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "CppLab")
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SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE.txt")
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include(CPack)
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include(CPack)
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@ -1,31 +1,33 @@
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# Search for glfw
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find_package(glfw3 3.3 REQUIRED)
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find_package(glfw3 3.2 REQUIRED)
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# Search for glew
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find_package(glew REQUIRED)
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# Search for OpenGL
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find_package(GLEW REQUIRED)
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find_package(OpenGL REQUIRED)
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add_compile_definitions(IS_DEBUG=1)
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find_package(GLUT REQUIRED)
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#add_compile_definitions(IS_DEBUG=1)
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# Add gl1 executable build from gl1.cpp, glew.c and Renderer.cpp
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add_executable(
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gl1
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glew.c
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gl1.cpp
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Shader.cpp
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Renderer.cpp
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VertexBuffer.cpp
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IndexBuffer.cpp
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VertexArray.cpp
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utils.cpp
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)
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#add_executable(
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# gl1
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# gl1.cpp
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# Shader.cpp
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# Renderer.cpp
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# VertexBuffer.cpp
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# IndexBuffer.cpp
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# VertexArray.cpp
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# utils.cpp
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#)
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target_link_libraries(gl1 /usr/local/lib/libGLEW.2.2.0.dylib)
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#target_link_libraries(gl1 /usr/local/lib/libGLEW.2.2.0.dylib)
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# Link gl1 with glfw lib
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target_link_libraries(gl1 glfw)
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#target_link_libraries(gl1 glfw)
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# Link gl1 with glew
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#target_link_libraries(gl1 glew)
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# Link gl1 with OpenGL
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target_link_libraries(gl1 OpenGL::GL)
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#target_link_libraries(gl1 OpenGL::GL)
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#target_link_libraries(gl1 ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} )
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@ -38,29 +38,6 @@ public:
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template <typename T>
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void Push(unsigned count);
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template <>
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void Push<float>(unsigned int count)
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{
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VertexBufferElement vbe = {GL_FLOAT, count, GL_FALSE};
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m_Elements.push_back(vbe);
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m_Stride += count * VertexBufferElement::GetSizeOfType(GL_FLOAT);
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};
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template <>
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void Push<unsigned int>(unsigned int count)
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{
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VertexBufferElement vbe = {GL_UNSIGNED_INT, count, GL_FALSE};
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m_Elements.push_back(vbe);
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m_Stride += count * VertexBufferElement::GetSizeOfType(GL_UNSIGNED_INT);
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}
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template <>
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void Push<unsigned char>(unsigned int count)
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{
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VertexBufferElement vbe = {GL_UNSIGNED_BYTE, count, GL_TRUE};
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m_Elements.push_back(vbe);
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m_Stride += count * VertexBufferElement::GetSizeOfType(GL_UNSIGNED_BYTE);
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}
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inline const std::vector<VertexBufferElement> GetElements() const &
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{
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@ -70,4 +47,25 @@ public:
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{
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return m_Stride;
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}
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};
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};
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template <> void VertexBufferLayout::Push<float>(unsigned int count)
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{
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VertexBufferElement vbe = {GL_FLOAT, count, GL_FALSE};
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m_Elements.push_back(vbe);
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m_Stride += count * VertexBufferElement::GetSizeOfType(GL_FLOAT);
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};
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template <> void VertexBufferLayout::Push<unsigned int>(unsigned int count)
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{
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VertexBufferElement vbe = {GL_UNSIGNED_INT, count, GL_FALSE};
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m_Elements.push_back(vbe);
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m_Stride += count * VertexBufferElement::GetSizeOfType(GL_UNSIGNED_INT);
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}
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template <> void VertexBufferLayout::Push<unsigned char>(unsigned int count)
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{
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VertexBufferElement vbe = {GL_UNSIGNED_BYTE, count, GL_TRUE};
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m_Elements.push_back(vbe);
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m_Stride += count * VertexBufferElement::GetSizeOfType(GL_UNSIGNED_BYTE);
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}
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