Code alignment documentation
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1 changed files with 6 additions and 5 deletions
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@ -20,6 +20,8 @@ inline Int msb(Int value)
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* with the help of union and struct trickery.
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* with the help of union and struct trickery.
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* We basically define a new Union datatype named SInt we use the structure int_with_msb as a way to de-structure
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* We basically define a new Union datatype named SInt we use the structure int_with_msb as a way to de-structure
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* the Int sint information.
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* the Int sint information.
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* More on unions
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* https://www.geeksforgeeks.org/union-c/
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*/
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*/
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inline Int msb2(Int value)
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inline Int msb2(Int value)
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{
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{
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@ -31,7 +33,6 @@ inline Int msb2(Int value)
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} int_with_msb;
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} int_with_msb;
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Int sint;
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Int sint;
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} SInt;
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} SInt;
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SInt sint = {.sint = value};
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SInt sint = {.sint = value};
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return sint.int_with_msb.signal;
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return sint.int_with_msb.signal;
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};
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};
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@ -52,13 +53,13 @@ Float BMath::Math<Float>::abs(Float value)
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};
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};
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template <>
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template <>
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Int BMath::Math<Int>::min(Int a,Int b)
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Int BMath::Math<Int>::min(Int a, Int b)
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{
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{
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return b + ((a-b) & msb2(a-b));
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return b + ((a - b) & msb2(a - b));
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}
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}
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template <>
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template <>
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Int BMath::Math<Int>::max(Int a,Int b)
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Int BMath::Math<Int>::max(Int a, Int b)
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{
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{
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return a + ((b-a) & ~msb2(b-a));
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return a + ((b - a) & ~msb2(b - a));
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}
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}
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